The Marquis
A gentleman's blade, a gentleman's honor, and a gentleman's grave in the mud.
The Marquis is a playable hunter in Hunt: Showdown, a fallen aristocrat who once commanded a grand estate and a retinue of servants. Stripped of his wealth and title by the very forces that now rule the bayou, he survives by accepting contracts from the Company, trading his blade for passage through the cursed wetlands. Where other hunters are brutes, rogues, or zealots, the Marquis carries the posture of a man who still believes the world ought to be governed by honor, even as allurets and leeches crawl beneath his polished boots.
His combat philosophy is one of precision over volume: dual rapiers, a formal challenge, and an unshakeable code that treats every engagement as a matter of personal dignity. In a game where most characters rely on heavy firearms or supernatural grit, the Marquis stands as a reminder that the old world's etiquette never fully dissolved — it merely adapted to the swamp.
- Role
- Hunter (playable character)
- Affiliation
- Contracted by the Company
- Weapon
- Dual rapiers
- Class / Background
- Fallen aristocrat
- Setting
- Louisiana bayou
- Status
- Active hunter
Lore & Background
Before the curse turned the bayou into a crucible of flesh and fire, the Marquis held a seat among the old provincial nobility. His estate sat on high ground above the waterline, its gardens manicured to geometric perfection, its dining hall long enough to seat forty without a single elbow touching the next. He was a man of letters, of fencing, of quiet condescension toward those who could not afford silk. Then the Company's agents came, and the estate was seized, and the name was struck from the rolls, and the Marquis was left with nothing but the two rapiers his father had pressed into his hands at a coming-of-age ceremony.
He did not rage. He did not take to the roads as a bandit. He simply walked into the Company's office, accepted a contract, and asked to be told where the next allurement lay. The clerks found this either amusing or unsettling; the Marquis found it the only rational course. One does not negotiate with a power that has already won. One simply becomes useful to it, and in doing so, preserves the one thing no charter can confiscate: the right to die on one's own terms, in one's own style, with a clean blade and a straight spine.
In the bayou, the Marquis is an anachronism made flesh. He tips his hat to a fellow hunter before drawing steel. He refuses to fire a pistol at a man who has not drawn his own weapon. He sheathes his rapier after a kill and walks on, as though the act were no more consequential than closing a book. The other hunters call him mad, or a fool, or — in the rarest and most respectful instances — a gentleman.
In Their Own Story
The allurement sat in the hollow of the old chapel, pulsing like a second heartbeat. Three hunters had already fed it their blood. The Marquis arrived last, as he always did, his boots caked in black mud that no amount of polishing could lift. He did not draw his pistol. He did not raise his voice. He simply walked to the chapel door, knocked three times with his knuckle, and waited.
Inside, the other hunter — a woman with a shotgun and a scarred jaw — watched him with the suspicion of a cornered animal. He met her gaze, inclined his head a fraction, and drew both rapiers in a single fluid motion that caught the allurement's sickly light. "You have my word," he said, as though the words were a contract witnessed by God, "that I will not strike first."
She laughed. He did not. He extended the tip of his right blade toward her, an inch from her throat, and held it there. The allurement pulsed. The leeches on the walls pulsed with it. And for one long, terrible moment, the bayou held its breath, and the old world — the world of duels and honor and clean steel — stood whole again in the middle of the rot.
She raised her shotgun. He raised his left blade. And the chapel became a stage for something neither of them would survive to describe to anyone who had never seen a gentleman die in the mud.
Reader's Guide
FROM THE COMPANY ARCHIVE — HUNTER DOSSIER, FILE 7-C
The subject, known only by the title 'The Marquis,' presented himself at the Company's bayou office in the third week of the curse's second year. He carried no papers, no letter of introduction, no proof of identity beyond a coat of a cut that had not been seen in the provinces for a generation. He asked for a contract. He was given one. He has not missed a kill since.
The Company's charter, as the Marquis understands it, is simple: the allurements must be harvested, the leeches must be culled, and the hunter who fails to deliver is fed to the thing he was sent to kill. There is no appeal. There is no pension. The Marquis finds this arrangement acceptable, as it mirrors the old fencing masters' rule: you enter the salle, you commit, you do not leave until the point is drawn or the blood is spilled.
His methods are… irregular by the Company's standards. He refuses to use firearms at close range when a blade will serve. He will not fire upon a hunter who has not yet drawn. He has, on two recorded occasions, sheathed his weapon and walked away from a wounded opponent, citing 'the matter being settled.' The oversight committee noted these incidents. No action was taken. The Marquis's kill rate remained within acceptable parameters, and his blades were, in the words of one clerk, 'clean as a surgeon's.'
The formal rules of the Hunt, as the Marquis recites them, are few: arrive, engage, deliver the allurement, and do not dishonor the blade. Everything else — the Company's ledgers, the other hunters' grudges, the leeches that crawl into your coat at night — is merely the weather. One does not argue with the weather. One puts on a better coat and walks on.
— Filed by the undersigned clerk, who has requested transfer to a drier posting.
Did You Know?
- The Marquis is one of the few hunters whose entire combat identity revolves around a formal, one-on-one challenge rather than area-of-effect firepower, making him a deliberate contrast to the shotgun-and-madness archetyp
- His aristocratic background is a narrative counterpoint to the Company's utilitarian, transactional relationship with its hunters — he treats the contract as a matter of personal honor rather than mere survival.
- In a game where most characters lean into supernatural or military grit, the Marquis is grounded in the very human, very old tradition of the dueling gentleman, making his presence in the cursed bayou feel like a ghost o
- His refusal to strike first and his insistence on clean, personal combat have made him a community favorite among players who prefer skill-based, close-quarters engagements over ranged suppression.
More in The Hunt & Timeline
Elsewhere in the Hunt Showdown universe
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